Online Games & Social Networking

1 month ago

Computers and video games have become very popular. In particular, the interest in playing free and fun online games on the Internet is increasing dramatically.

Despite the growing popularity of YouTube, MySpace and Facebook, the game is still the king of online entertainment, driven primarily by casual gaming activities.

Websites such as Yahoo Games and from EA offer users a large number of free online games and provide advertising support. Sponsors can choose branding opportunities and banner location and advertising.

According to IDC market research, online games on consoles in 2011 may represent $10.5 billion, compared to $981 million in 2007.

In 2007, online game console revenue accounted for 2.5% of the global video game market, including hardware and software products for game consoles and handheld computers. In 2011, connected console revenue will account for 18.6% of total market revenue.

With subscription revenues for premium online games (먹튀) and services growing from $476 million in 2007 to more than $2.4 billion in 2011, your online gaming revenue share in 2007 will grow by 48.5% (already down). In 2006, the highest was 86.5%, and in 2011 it was 23.2%.

Download Content (DLC) consists of games and game-related items, of which $350,000 in 2006, representing a 13.5% market share on the online console, will be the main source of revenue for the market. In 2007, the number of connected game consoles increased from $493 million in 2007 to $7.2 billion in 2011. In 2011, downloadable game content will account for 68.6% of online revenue.

In 2007, the advertising revenue generated by sponsorship services, in-game advertising and connected game consoles will reach $12 million, which is the first huge expense for online game console advertising. In 2011, advertising revenue will increase to 858 million US dollars, and the online market will have 8.2% market share.

The growth of video games will be in the Asia Pacific region, with its major market growing at an average annual rate of 10% until 2011, but will grow in Europe/Middle East/Africa (10.2%), EE. UU (6.7%), Canada (9.4%) and Latin America (8.2%).

Some trends in most regions remain stable: for example, online gaming is increasing due to rising penetration of broadband access. In the US UU in Europe, the Middle East and Africa, online games are the fastest growing consumer groups (19.3% and 24.6% respectively); in Asia Pacific and Canada, online growth is second only to wireless technology (16.1% and 13.9 respectively) %). Other trends are more regional. The US game advertising market is expected to grow by 64%. UU in China, compound annual growth rate will reach 2 billion US dollars, or 14.3% in 2011, mainly online games.

Inspired by next-generation consoles and mobile devices, as well as the proliferation of broadband and wireless technologies, the video game industry offers many opportunities. “Growing platforms allow you to reach new populations,” said Stefanie Kane, a partner at PricewaterhouseCoopers in the media and entertainment sector, emphasizing that portable gaming devices bring more women to the market, offering cable TV and TV channels on request. This will further expand the foundation. “There is a lot of potential to unlock.”

One of the most appealing game areas you might think is that young people in their twenties have the latest Microsoft or Sony booster gaming systems, or both. But you are wrong. Instead, the new generation of players is a woman of about 30 or 40 years old, she plays on a regular PC. Yes, the video game industry seems to have turned too far.

Over the years, the dominant theme has been the fastest consoles, the most realistic graphics, the most immersive games, and the old resources: blood, internal organs and explosive objects. But this image is starting to look more and more outdated. While young people dominate the game industry, casual games are one of the fastest growing segments of the industry and are attracting new people. You can find signs of revolution everywhere. One of the fastest growing departments in the gaming industry is to follow you on the call. Free and fun PC-based online games (먹튀) that users can start playing in minutes, usually without having to control multiple buttons.

The turmoil has spread to the console market, and sales of Nintendo Wii consoles and DS mobile devices far exceed Microsoft’s strong competitors, which focus on powerful processors or realistic graphics games. And Sony. During this cycle, the revenue stream from an active online console shows the strongest growth in the industry, not only determining the future success of console vendors, but also the success of many external publishers.